Kotor 2 Skill Points Per Level

  1. Kotor 2 Skill Points Per Level Chart
  2. Kotor 2 Skill Points Per Level Dnd

Jun 10, 2017  Im a long time D&D, pathfinder and D20 player. I understand how stats and skill points work. The problem im having is this. Its my 1st time through the game. I took soldier + gaurdian. I have 12 Int. Which should = 1 + int mod 1 = 2 skill points per lvl up. Im only getting 1. I dont understand. A Fake Level Up (or FLU) is a way of tricking KotOR into allowing a character to level up indefinitely. This allows a character to accumulate skill points and get Feats and Force Powers earlier than normally possible. In the most broad sense, a Fake Level Up allows you to replace a lower level up with a higher one. Feb 25, 2015  If it's anywhere from 8 to 13, you get your base skill points per level, and if it's 14-17, you get 1 extra. 18 gets you 2 extra. Really pathetic, and kind of awful XD I guess I might as well leave my soldier at an 8 intelligence, then. Save the points for elsewhere.

Star Wars Knights of the Old Republic II: The Sith Lords was developed by Obsidian Entertainment and released on Xbox in 2004. It was later ported to Windows PC, OS X, and Linux. The followup to BioWare's 2003 role-playing game Star Wars: Knights of the Old Republic, it takes place 4,000 years before the events of 'Star Wars Episode I: The Phantom Menace.' The Jedi Order has been almost completely wiped out by the Sith, and it's up to you to bring the scattered Jedi back together. If you want a little help along the way, here is a list of cheat codes that can boost your stats, enable God Mode, and more.

This guide is specifically for the PC version of KOTOR II.

How to Use KOTOR II's Cheat Mode

If you want to use cheat codes in KOTOR II, you'll have to enable them first. Here's how:

  1. Locate the swkotor2.ini file in the game's folder and make a backup copy. That way, if something goes wrong, you can restore the file and not lose your game info.

  2. Open the file in a text editor.

  3. Scroll to the Game Options section and add the following line under it:

Star Wars Knights of the Old Republic II: The Sith Lords PC Cheat Codes

Once cheats are enabled, press the tilde (~) key during gameplay to enter one of the following codes and activate the corresponding cheat function.

Throughout the KOTOR games, there are a number of quests, and (especially companion) dialog conversations that yield special bonus feats, or permanent increases to the statistics of the PC (or an NPC companion). For example, repairing the various droids or breaking Hanharr's will in KOTOR 2 yields some free stats, or sparring with the handmaiden yielding the Battle Precognition feat that adds a Wisdom bonus to Defense.

Given the high importance of reaching various skill and stat break points (18 Con, multiples of 2 in other stats, crafting minimums for various skills), and the very high cost of raising stats above 14 at character creation, (and the opportunity cost of 'wasting' other feats or potential increases) it's helpful to know what the total bonuses one can expect over the course of a game to plan out a character. Thus the question: what is the complete list of these static bonuses (I.E. Not from equipment or buff or a class feature or a standard level up) that can be earned over the course of the game?

I'm playing with the TSLCRM Restored Content and M4-78 Restoration mods, if those have any bearing on the answer to this question.

I'm mainly interested in those bonuses gained by the Exile, but having bonuses for companions compiled (beyond the obvious 'becoming a Jedi') would be nice too.

Frank
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Kotor 2 Skill Points Per Level Chart

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1 Answer

copy pasta from google search:

• Fully repairing T3 gives him +2 DEX, +1 CON, & +3 INT. It also gives the Exile +1 WIS & +10FP. The whole thing requires 14 INT, 20 Computer Use & 20 Repair, along with sufficiently high or low influence.

Kotor

• Fully exhausting Hanharrs' dialogue trees give him +2 STR, -2 INT & +2 CON, and gives the Exile +1 CON & +1 WIS. This requires sufficient influence with him (there might be some skill/attribute related dialogue checks involved, I'm not sure)

Kotor 2 Skill Points Per Level Dnd

• After fully exhausting Hanharrs' dialogue until you 'break him' you can then talk to Kreia for the 'Lesson of Strength.' Accepting this lesson gives a further +2 STR & +1 CON to the Exile. I have also read that you can reject this lesson and get a different attribute bonus (I've read +2 WIS). This requires passing Wisdom dialogue checks with Kreia, though I'm also not sure how high Wisdom is needed.

• Kreia gives you +6 FP and +1 Awareness for doing the first part of the 'Lesson of Listening' and another +6 FP for continuing it. (Not sure if there's any requirements for these)

• Kreia gives another +6 FP for completing the 'Lesson of Skills.' (I've read that being able to complete this and the listening lesson was an unintended bug and patched at some point, though that seems strange.)

• HK-47 gives +1 Reflex Save, +1 WIS, +1 CON & +10 FP when you complete his first lesson in killing jedi, and the same bonus again for completing the second lesson. These require sufficiently high/low enough influence with HK to unlock.

• I have also read you can get an attribute bonus for T3 and HK by bringing them in your party to GOTO's yacht, though I don't know the specifics of this.

• Visas gives +10FP and Force Sight for following her dialogue paths and having sufficient influence with her.

• Handmaiden adds your WIS bonus to your defence.

• TSLRCM adds back in the option to spar with Visas under Kreia's supervision. Not sure on level/influence requirements or rewards from this.

• Asking Atton about why he counts pazaak cards in his head after the listening lesson from Kreia gives you +1 Will saves

TSLRCM: Sparring with Visas gives you 1000 XP and Lightsaber Focus/Specialization if you don't have them.

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